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Guildsman District

This is where much of the city’s commerce takes place. Most local guilds have their headquarters here in the Guildsman District. In this chapter you will find descriptions of the city’s largest breweries, tanneries, the Foundry, and the Stockyards. It also contains such strange places as the Darkbirth Madhouse and the Midden Heaps.

Guildsman District
The Guildsman District is a large section of Ptolus located in the southeastern portion of the city, bounded by the Cliffs of Lost Wishes to the east, the city wall to the south, Iron Street to the north, and Carriage Row to the west. In this industrial area, ore is smelted, livestock are slaughtered, and artisans ply their trades.

The Flavor of the Guildsman District
“This is where the work gets done,” is a frequent saying by those who live in the Guildsman District. Powerful whistles and bells ring here in the mornings  and evenings to mark the start and close of each workday—but in some places, where labor continues around the clock, the sound only marks the change of shift. Grimecovered men and soot-laden women and children make their way to and from their jobs morning and night, filling the streets. At other times, while the tanneries, foundries, mills, and breweries are in operation, the streets remain mostly vacant.

Sawmills, flour mills, paper mills, textile dying works, ironworks, leatherworks, brickworks, blacksmiths, goldsmiths, silversmiths, coppersmiths, tinsmiths, weaponsmiths, armorers, locksmiths, clockmakers, carvers, potters, masons, glassblowers, porcelain makers, carpenters, cabinet makers, coopers, wheelwrights, plowwrights, wainwrights, printers, gemcutters, cigar makers, coffin makers, cord makers, soap makers, chain makers, slaughterhouses, and dozens of similar establishments employ a great percentage of Ptolus’ lower classes and some of the middle class (the skilled craftspeople and administrators). Most of these workers belong to one guild or another. They have learned to stick together and use the power of assembly and organization to avoid exploitation (although some would say that many workers are still exploited).

As ever-present as the manufactories, smithies, and mills are around here, much of the Guildsman District is filled with warehouses, storehouses, granaries, and livestock pens. Despite all the activity, about one in five buildings is vacant. Though prosperous, the district was even more so at the height of the Empire.

The shadows of the Empire’s past are no more clearly visible in Ptolus than in the Guildsman District. Old smokestacks from manufactories that sported massive steam boilers to power the inner workings stand like undead towers over the other structures. These spectres of days gone by are cold and still for the most part; some are used for storage but most just serve as lairs for nesting cormorants and gulls. Of course, here and there a few still belch smoke, where the lore to keep the boilers and engines working was not completely lost.

The streets are dirty, and many buildings show signs of neglect. Though this district is no slum like the Warrens, squatters live in abandoned warehouses and mills, and muggers lurk in alleyways to prey upon workers. Most people who actually live in the district reside in the eastern portion, along the top of the cliffs overlooking the bay. Were it not for the Warrens, this would be known as the most dangerous and impoverished residential section of the city.

List of Official Guilds
Bankers’ Guild: This powerful guild of moneylenders and bankers allies itself closely with House Abanar. Chuster Nogol serves as the guildmaster. Its headquarters is in Oldtown
Bellringers’ Guild: This small operation disseminates information using criers from its base in Oldtown.
Brewers’ Guild: This guild covers all brewers and associated workers. It is based in the Guildsman District.
Cobblers’ Guild: This guild of shoemakers is also based in the Guildsman District. Though shoemaking and repairing is one of the most common occupations in Ptolus, this guild is one of the least influential. Most cobblers actually do not bother to join the guild.
Coppersmiths’ Guild: This small metalworkers’ group is controlled by the Ironworkers’ Guild.
Deathguilders: An organization of morticians, embalmers, gravediggers, and professional mourners, the Deathguilders operate out of the Necropolis.
Delver’s Guild: This guild organizes those who explore the levels beneath Ptolus.
Glassblowers’ Guild: Small and quiet, this guild is based in the Guildsman District.
Goldsmiths’ Guild: This guild has its headquarters in the Guildsman District. It is a rival of the Silversmiths’ Guild but is more or less controlled by the Ironworkers’ Guild.
Herbalists’ Guild: This group covers all herbalists and physickers, including dentists and even barbers—all are considered similar professions in Ptolus. They are based in the Guildsman District.
Ironworkers’ Guild: One of the most powerful guilds in the city, the ironworkers virtually control the Goldsmiths’, Silversmiths’, Tinsmiths’, and Coppersmiths’ Guilds.
Jewelers’ Guild: Jewelry makers and gem cutters belong to this small guild based in the Guildsman District.
Longfingers Guild: This thieves’ guild once had more power than it does today.
Masons’ Guild: Notorious for its corruption, this guild makes its home in the Guildsman District.
Merchants’ Guild: This new guild operates out of the South Market. So far, most merchants seem resistant to the idea of guild membership, however, as they fear regulation and the domination of larger merchant organizations over smaller, individual merchants.
Order of Iron Might: A guild of soldiers, mercenaries, gladiators, and anyone else who earns a living with sword or spear. This warriors’ guild is based in Oldtown, out of the Arena.
Sages’ Guild: Headquartered in an aging building in Oldtown, this guild is open to sages and scholars of all kinds.
Silversmiths’ Guild: This guild of silvercrafters based in the Guildsman District is a rival of the Goldsmiths’ Guild but, like that group, is more or less controlled by the Ironworkers’ Guild.
Leatherworkers’ Guild: This guild for all who work with leather—tanners, saddlers, beltmakers, glovemakers, but not cobblers—operates out of the Guildsman District.
Textile Workers’ Guild: Clothiers, weavers, seamstresses, and textile dyers form this large and surprisingly influential guild in the Guildsman District.
Tinsmiths’ Guild: This small guild based out of the Guildsman District is controlled, at least in part, by the Ironworkers’ Guild. A dwarf named Tyrese Anvilfist is the guildmaster.
Weaponsmiths’ Guild: This surprisingly small guild is controlled almost entirely by the ironworkers. In fact, most of its members also belong to the Ironworkers’ Guild. Many consider it entirely obsolete.
Woodworkers’ Guild: This large and influential guild is open to carpenters, woodcarvers, furniture makers, cabinet makers, barrel makers, and more. It is based in the Guildsman District.

There is anothr group that is, in theory, a guild: the Inverted Pyramid. Very few people are members, only a few more than that know where it is actually located at. Rumor has it this group of arcanists has a secret base somewhere under either Rivergate or Oldtown, but to date no one has found it.