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Ptolus has an extremely long history, and there have been at least three settlements with the same name here in the last 10,000 years. No one quite understands what has kept drawing the attention of so many extraplanar beings' attentions. What is known is that something in or under Ptolus has the potential for great power, and many want it.

c. 9,500 BE The first city of Ptolus is founded, named after a scholar who originally explored the area. It is ruled by a number of noble families, and the Knights of the Golden Cross defend the city against evil. At this point, Ptolus is not yet a coastal town (the Northern Sea continues to shift south).
c. 8,000 BE Ni-Gorth, a priest of the evil Father Claw, rises up against his master in the hidden city of Shoggoth. He fetters Father Claw with the dragonchain.
c. 7,900 BE Ni-Gorth is killed by other priests of Father Claw but ascends to godhood, the first of the New Gods that one day would supplant the children of Praemus.
c. 7,500 BE A good cleric named Danar Rotansin builds a vault called Tremoc Korin in order to safely store all the evil artifacts and “banes” of the world, including any chaositech that has survived the centuries since the Galchutt went to sleep. He constructs this “Banewarrens” beneath his own fortress of Mosul Pearl. Danar’s wife, Parnaith—a powerful sorcerer in her own right—anchors the Seven Ethereal Islands around this fortress. These become known as the Seven Jewels of Parnaith and, along with the Wizard-Priests of Ni-Gorth, she builds great wonders upon each of the islands.
c. 7,450 BE By now, the evil stored within the Banewarrens has grown so repugnant that the earth itself thrusts it away, forming the Spire. Danar repairs the damage done to Tremoc Korin by this upheaval. Mosul Pearl now rests atop the Spire.
c. 7,420 BE Danar grows corrupt thanks to the proximity of the Galchutt and the influence of the banes—particularly the Book of Inverted Darkness. He becomes the Dread One, taking the name Eslathagos Malkith. He calls forth the former servants of the Galchutt and many other evil beasts and demons from the depths of the earth. He changes the name of his castle to Jabel Shammar and begins using the banes he once strove to keep out of evil hands to create more wicked servants.
c. 7,300 BE The Dread One creates a magical vortex of chaos within the Spire called the Entropy Sphere. He configures magical portals called the Gates of Delirium to regulate its power so that he may utilize it freely.
c. 7,260 BE Eslathagos Malkith attacks the civilized lands, raining destruction down upon the world and all its inhabitants. Only runebearer heroes, blessed by the gods’ divine power, are able to stop him and his armies.
c. 7,200 BE The Dread One’s invasion over, the world’s remaining forces—organized primarily by the Wizard-Priests of NiGorth—attempt to destroy the Spire and its fell fortress. They fail. Instead, they seal it, shoring up the magic that Eslathagos Malkith (as Danar) created centuries ago. To maintain contact with the Seven Jewels of Parnaith, the wizard-priests create the colordoor nodes, places where the moving Ethereal Islands occasionally pass that one can access through particular notes of music.
c. 7,000 BE The seas cease their shifting, and the land mass looks much as it does today.
c. 6,000 BE The wizards of Kem build the city of Erish-aga.
c. 5,900 BE The Solarr and Lunas elves finish construction of Dreta Phantas in the land then known as Theridae, north of the Spire along the coast. The line of the Dream Kings rules over the elves in an age of prosperity and peace. They are close allies of the followers of Ni-Gorth, who continue to maintain the Seven Jewels of Parnaith.
c. 5,600 BE The cthorn, a strange and malevolent race of humanoids, prosper near the Gulf of Satran along the coast of Southern Sea. They terrorize those around them and focus on gathering magical lore, particularly black magic.
c. 5,500 BE The Charad Titans arrive in Theridae in great ships. They establish trade with the Solarr and Lunas elves of Dreta Phantas.
c. 5,300 BE The Charad Titans discover the sleeping Galchutt and vast caches of chaositech. Some of them become corrupted by their discovery, and the titans begin to fight among themselves.
c. 5,000 BE As the religion of Ni-Gorth fades into obscurity, the wizard-priests abandon the area surrounding Jabel Shammar and the Spire.
c. 4,800 BE Last of the Earthsingers, the third overclan of dwarves, dies.
c. 4,600 BE The cthorn diminish, undone by their own corruption. The wizards of Kem steal many of their secrets.
c. 4,200 BE The Charad Titans leave in their great ships, ultimately repulsed by the evil of the area.
c. 4,000 BE The Wars of Fire. Wizards from the west and those from Kem meet on the Plains of Panish and fight horrible magical wars.
c. 3,400 BE The dark elves surface for the first time since their Shoal ancestors disappeared for their long subterranean exile. They wage wars with the elves of Theridae and Dreta Phantas.
c. 3,000 BE Much of Kem is consumed in the Metalstorm, unleashed by wanton magic. Ochremeshk the Demon God is imprisoned in a magical rune.
c. 2,800 BE The dark elves are driven back down underground by the armies of the surface elves. More Shoal elves settle in Theridae than ever before, having come to the region to help fight the dark elves.
c. 2,000 BE Dwarves settle in the area near the Spire and build the fortress-city of Dwarvenhearth. Most of the city lies underground, but portions extend to the surface.
1,554 BE The dark elves launch a massive attack on the surface elves and use a powerful spell, channeled directly from their goddess Gorgoth-Lol, to steal the entire city of Dreta Phantas, which they hide deep below the Spire. They settle in nearby areas even below Dwarvenhearth. The surface elves of Theridae are dispersed.
c. 1,500 BE Humans settle in Theridae, founding the Kingdom of Palastan. They establish friendly relations with the dwarves of Dwarvenhearth. 
c. 1,200 BE The Wintersouled undead come to the area around the Spire, led by the King in Yellow. They find themselves drawn by the power of the sleeping Galchutt. Being undying creatures, they silently wait for the evil ones to awaken. 
c. 1,000 BE The Circle of Green, a powerful group of druids, forms in Palastan.
c. 800 BE Uraq establishes itself as the world’s major power economically, through its control of the Southern Sea.
c. 700 BE The Metalstorm in Kem completely fades.
c. 600 BE Seeking the Black Grail held within the Banewarrens, the half-demon wizard Sokalahn builds an underground fortress near the coast by the Spire. He eventually uses a powerful spell to shatter one of the Gates of Delirium and breach the wards around the Banewarrens. This causes the Entropy Sphere to spin forth great energies, which twist into pools and eddies called the Pits of Insanity. They dot the interior of the Spire and nearby subterranean locations, playing havoc with physical laws and magical powers.
c. 500 BE Uraq’s influence begins to decline.
477 BE Lothian the wandering preacher is crucified. The Kingdom of Prust collapses when an earthquake and floods kill thousands, including the king and his entire court.
443 BE The first of the dwarven wars with the dark elves begins.
c. 440 BE Ghul the Half God, the Skull-King who claims to be the resurrected son of Eslathagos Malkith, slays the last of the cthorn.
436 BE The first dwarven/dark elf war ends.
399 BE Ghul slays the Circle of Green.
376 BE The human wizard Alchestrin takes over Castle Shard.
351 BE The second of the dwarven wars with the dark elves begins.
350 BE The dwarves of Dwarvenhearth observe that someone has moved onto the Spire near their city and has begun building a fortress. Their spies reveal it to be Ghul—the Half God, the Skull-King—who claims to be the son of Eslathagos Malkith, an evil lord from the distant past. Ghul calls his fortress Goth Gulgamel and builds it by the labor of orcs he created (the Toruk-Rul tribe, whose name means “closing fist”).
319 BE Ghul’s forces drive the dwarves from Dwarvenhearth.
292 BE The Skull-King begins the Ghulwar, an invasion to conquer the surrounding lands. His forces include Toruk-Rul orcs, dark elves, tribes of evil men and dwarves, and monsters.
291 BE Palastan falls to Ghul.
290 BE The Sea Kingdoms fall to Ghul.
289 BE Eastern Rhoth falls to Ghul, cutting off Cherubar to the far west from the rest of the continent.
288 BE Ghul conjures forth a vast magical darkness called the Utterdark, which covers the lands he has conquered.
285 BE The elves of the northern Moonsilver Forest fall to Ghul. They are taken to Goth Gulgamel and filter out again slowly as the Harrow elves—the blighted ones.
282 BE The Elder Elves of Theridae stop the advance of Ghul’s armies near the River Tonam.
281 BE The Cold Quiet begins. Few pass into or out of the Utterdark.
152 BE The Cold Quiet ends. The armies of Ghul issue forth from the Utterdark, composed of Toruk-Rul orcs, the even mightier Sorn-Ulth orcs (whose name means “bleeding breath”), ogres, trolls, giants, undead, and other monsters.
150 BE The Elder Elves, now allied with the Stonelost dwarves (descended from those who fled Dwarvenhearth), drive back Ghul’s armies.
87 BE The elven wizard Khelaeson banishes the Utterdark.
86 BE The elves and dwarves invade the realm of Ghul.
85 BE The invaders take back the Moonsilver Forest and most of Palastan from Ghul.
84 BE Ghul calls forth the Squirming Horde, also known as the Shrieking Horde, and defeats the elves and dwarves. The horde, composed mainly of minor demons, lycanthropes, fiendish monsters, and incorporeal undead, follows the Elder Elves back to their homeland of Theridae and razes it.
71 BE The Stonelost dwarves, Shoal elves, halflings, and gnomes forge the Pact of Brightfather’s Day with eastern forces—the Grailwarden dwarves and the Prustan humans of Tarsis—to ally against Ghul. They also gain allies from among the aram and the Cherubim elves, as well as a few select individuals—giants, unicorns, lammasu, and others.
61 BE The dark hordes of Ghul, weakened from a battle with an unknown foe, fall to the combined forces of the Brightfather Pact, bringing an end to the Ghulwar.
59 BE Goth Gulgamel falls in the harrying that follows the war. Ghul flees to a mysterious place known only as Orr.
55 BE The Great Seven—Uthegos (a dwarf fighter), Saerth (an elf wizard-rogue), Runshallot (a human cleric), Yllistro (a half-elf sorcerer-ranger), Kam (a halfling monk), Dionys (a human fighter-druid), and Eriskal (an elf rogue)—hunt down Ghul and destroy him in Orr.
50 BE With help from Tarsis, the people of the once dark lands begin to rebuild.
43 BE Construction of Dalenguard, a fortress the dwarves built for the Tarsisans, begins near the Spire.
41 BE Tarsisan outposts and garrisons dot the landscape, providing security and maintenance on the roads.
40 BE Construction of Dalenguard completed.
9 BE Delian Von Tessel becomes ruler of Tarsis. He christens his seat of power “the Lion-Guarded Throne” after his family symbol.
1 IA The Lion-Guarded Throne proclaims Imperial control over the lands around it. The Age of the Empire of Tarsis begins.
110 IA Despite magical aids, Delian Von Tessel, first Emperor of the Lion-Guarded Throne, dies.
386 IA Following the assassination of her husband, Empress Addares (Von Tessel) X makes it illegal to own a firearm without an official Imperial dispensation.
413 IA Ptolus—named after fragmentary facts from the distant past discovered by the loremaster Gerris Hin—is founded as a small port city on the edge of a large bay off the Whitewind Sea. It is built near the fortress of Dalenguard and eventually will encompass it.
560 IA The Edict of Deviltry is issued, adding strict laws prohibiting arcane magic to the Vast Codex.
562 IA The First Inquisition terrorizes the Empire. The “Days of Blood” begin.
564 IA The First Inquisition ends.
598 IA The Second Inquisition begins, in particular looking for a group of arcanists called the Inverted Pyramid.
609 IA Despite tortures and horrible massacres, the Second Inquisition ends in failure. The Edict of Deviltry falls into disfavor. The “Days of Blood” end.
615 IA The leadership of Ptolus declares the city a safe haven for arcane spellcasters.
641 IA The Edict of Deviltry is officially overturned.
657 IA In a surprising move by the Church of Lothian, the Prince of the Church takes up permanent residence in the fairly remote city of Ptolus.
706 IA The Empire is in chaos, with three different people claiming the Lion-Guarded Throne. Empress Addares (Von Tessel) XXXIV attempts to move the capital to Dohrinthas, her longtime home.
708 IA The mysterious and ornately armored Urthon Aedar begin to appear in Ptolus, prophesying doom.
710 IA Tarsis is overrun by barbarians from the Eastern Hordes. Holy Emperor Rehoboth of the Church of Lothian flees to Ptolus to stay with the Prince of the Church, his son Kirian.
713 IA Explorers plumbing down seeking ancient Dwarvenhearth discover great treasures and begin bringing them to the surface.
714 IA The barbarians leave Tarsis. “Emperor” Segaci attempts to re-establish the Empire from its traditional capital.
717 IA Ptolus becomes the center of much attention as more and more would-be treasure-seekers plumb the depths below the city. Activities of so-called “chaos cults” increase. The potential for both greatness and danger has never been as intense.
721 IA Today.