Background City Guide Magic People Technology
& Equipment
Rules Home

Midtown

If Ptolus has a heart (though most would say that it doesn’t), it is Midtown. This is the crossroads of Ptolus, where common folks rub shoulders with the not-so-common, where everyone goes in order to get anywhere else, and  where all newcomers to the city inevitably end up first. Midtown is the most cosmopolitan area of what is almost certainly the most cosmopolitan city in the world.

Midtown

The largest district in the city, Midtown is bounded by the King’s River on the north. But where the river dips south (at Carver Lane), the border veers north to Golden Elm Way to run along the Necropolis wall. Farther east, Midtown continues right up to the Cliffs of Lost Wishes and the Warrens, and to the south the district ends at Iron Street. The boundary between Midtown and the South Market is rather vague—it amounts to a diagonal line drawn between the north end of Carriage Row and the ramp up to Oldtown. The western border then runs north up along Dalen’s Cliffs.

Midtown is actually twice as big as any other district of Ptolus. Frequent motions have come before the City Council to subdivide it into two separate districts. Holding up the motion’s passage, however, is the furious debate among merchants, business owners, and city administrators as to exactly where the new border should go. If the parties ever manage to settle this issue, this division likely will happen.

Perhaps most significantly, Midtown is where the delvers and adventurers live, congregate, make their plans, and return with their treasures.

The Flavor of Midtown
Midtown may be the most purely “Ptolus” section of town. This is where adventurers come, where a lot of nonhumans live—in essence, this is the hub of the city. “Everything passes through Midtown,” the saying goes.

The streets are about ten feet wide—fifteen feet wide in a few places, and Center Street, which traverses the entire district on a diagonal, is a full twenty feet wide. Regardless of their width, the streets are almost always crowded with locals going about their business and others just passing through to get to one of the Market wards, the Temple District, the Guildsman District, or Oldtown.

The smell of cooked meals mixes with the odor of garbage and sewage at times, but often the rainwater clears away the nastier refuse. A dog tethered
to a hook in the door of a house barks at passersby. Children kick a ball around in front of the adjacent house. Across the street, a vendor with a wooden cart full of apples and pears sells her wares for a few coppers. The streets are full of people carrying things: their washing, freshly bought bread, a child or two, their trash to dump into the river, or a stack of newly printed broadsheets for distribution. And that’s just for starters.

Delver's Square
Delver's SquareComprising the square itself and the area surrounding it in about a five- or six-block radius, Delver’s Square lies near the center of Midtown, on Center Street between Tavern Row and Lower God Row. It serves as a central focus for adventurers who come to the city. Originally called Runihan Square, the place was named after the heroic fighter Abesh Runihan, who slew the evil ghost-lich Kagrisos as it was about to loose a terrible plague upon the city. A fourteen-foot statue of Runihan stands in the center of the square before a round fountain. Aside from hosting a number of businesses, most of which cater to adventurers, Delver’s Square also contains the main entrance to the Undercity Market: a wide staircase right behind the statue.

Businesses in the actual Delver’s Square (not the entire neighborhood) include The Bull and Bear Armory, Danbury’s, Ebbert’s Outfitters, The Ghostly Minstrel, Myraeth’s Oddities, Potter’s Hostel, and Rastor’s Weapons.

The Delver’s Square neighborhood includes the nearby infamous Tavern Row, a street of many bars, inns, and restaurants.

Bull and Bear Armory
Hirus and Sholum Feek, the two brother blacksmiths who operate the Bull and Bear, don’t forge anything fancy. They buy and sell armor brought to them and create armor to order. They cannot create magical armor, but more often than not, they’ve got some +1 studded leather, +1 chainmail, or a +1 breastplate on hand. Sometimes they have more or better armors as well.

Danbury’s
Danbury’s bar caters to arcanists. Most of the customers are mages who come in to be with kindred souls. Here they conduct business and trade secrets and spells. An agent handing out tokens for the Dreaming Apothecary is virtually always present,  handling paperwork at a table right in the pub. Tabor Danbury serves as the proprietor; Oron Bridgemaster is the bartender.

Ebbert’s Outfitters
Ebbert Boltcrafter, a rotund, good-natured dwarf, runs a business designed specifically with the adventurer in mind. Those entering his shop will find spools of hundreds and hundreds of feet of rope, barrels and barrels of torches, and tools ranging from a simple spike and mallet set to the most intricate of lockpicks. Ebbert pushes odd equipment that a new (or even not so new) delver might not think to take along, like chalk to mark passageways. He also sells signal whistles along with a short,free list of easy-to-use codes to help agroup communicate underground while out of sight of one another. He even has some equipment he created himself. Ebbert sells neither weapons nor armor, and he doesn’t buy used merchandise. For these needs, he recommends Rastor’s, the Bull and Bear, or Myraeth’s, respectively. Members of the Delver’s Guild enjoy a 10 percent discount at Ebbert’s Outfitters.

The Ghostly Minstrel
The Ghostly MinstrelAn inn, a pub, and a restaurant all in one, the Ghostly Minstrel is the adventurer’s meeting place of choice. It has earned a reputation as the central feature of Delver’s Square and the focal point in the world of the delvers who plumb the depths below the city. On its second and third floors, the inn has a total of thirty guest rooms. Vard Hillman, the owner of the Ghostly Minstrel, keeps a low profile. Although he is there most days, he spends his time in the kitchen or in his makeshift office in the back of the third floor storeroom. The “faces” of the Ghostly Minstrel are Tellith Herdsman, a pretty young woman with reddish-brown hair who works the front desk, managing the inn portion of the establishment, and Zade Kenevan, a bald, skinny, and gruff bartender who remembers virtually everyone that comes in. In recent weeks, about every other night a minstrel named Tarin Ursalatao entertains taproom customers. Tarin is quite an amazing draw, particularly to the female clientele—he has a magnetic sort of charm in addition to his fabulous good looks.

Myraeth’s Oddities
Myraeth Tuneweaver bills his shop as a place to buy and sell the strange trinkets and “oddities” found below the city, but in fact his shop is much more than that. It is, quite literally, the place for adventurers to sell what they recover on their adventures below the streets. From brass candlesticks to gemstones to antique spoons, Myraeth will assess and buy virtually anything. The important thing, however, is that Myraeth buys and sells magic items of all kinds. A visitor to Ptolus might find it odd that this is a unique aspect—one might expect the city to have a dozen such shops. Nevertheless, with the exception of a couple places that sell potions or scrolls, Myraeth’s is the only store of its kind. The elf’s ever-changing stock of magic items makes his shop extremely popular with the local adventurer population.

Potter’s
You get what you pay for. Winistar (Winnie) Potter is the proprietor of this low-rent hostel that caters mostly to down-on-their-luck adventurers and up-and-coming wannabes who have spent what little money they had on equipment. Winnie inherited the place from her father, Delbart, about fourteen years ago. In days long past, Potter’s was much more upscale, but time has taken its toll, and adventurers are hard on a place. Winnie herself is only in her  mid-thirties, but she appears much older and always tired.Rastor

Rastor’s Weapons
Rastor is a massive litorian with beads tied into his mane. He is well known in the for his impeccable honor and incredible dignity, as well as his great skill with weapons. Having worked with armaments for years, Rastor can look at any weapon, heft it, swing it a few times, and tell its exact enchantment bonus without need of a spell like identify. He gives customers his assessment of a weapon for no charge. Since he buys arms of all kinds, Rastor has a number of masterwork weapons and almost always has some magic weapons for sale. While used, they are always in good condition. Rastor does not make weapons, he only buys and sells used ones.

St. Gustav’s Chapel
One of two churches of Lothian in Midtown, St. Gustav’s is a small chapel run by Brother Fabitor Thisk. It seems dingy and run down compared to other temples in the city, particularly Lothian’s. The common wisdomis that St. Gustav’s exists to give adventurers a place to go so they don’t come to St. Valien’s Cathedral. The non-adventuring populace likes it that way, particularly the nobles and wealthy citizens who contribute heavily to St. Valien’s coffers. Brother Fabitor is earnest and well meaning. Moreover, he is extremely sincere in his beliefs and his desire to help those in need. St. Gustav’s contributes to the overall Church’s coffers through the sale of curative potions and by providing services like restorations, disease removal, neutralizing poison, and other healing